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Showing posts from January, 2019

Spriting and Elevator pitches

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This week for my twenty time project I worked on the sprites for some of the items we plan to introduce with our mine craft mod. Spriting is the process of designing how various items will appear in their different states in the game. Such as how I will have to make two separate sprites for every item we plan to implement into the game. One for the item in an inventory or in a menu and one for the item in actual use. Other activities done this week include me and my partner Jake practicing and recording our elevator speeches. Our future plans include to finish the sprites at least for the armor and weapon sets we plan to include, as well as beginning to implement those into the game. 

CSA20TIME 1/15/19

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This week me and my partner Jake, decided exactly what we would do in our mod. That being implementing a new crafting material as well as creating new bows and arrows. More importantly this week I began to set up the software I would need to texture, design, and implement our custom items. This software is fairly straight forward. I found this software via a mine craft mod tutorial, other than the software the tutorial was fairly useless. From what work I have attempted and watched others attempt it seems as if the difficult part of this project will be the implementation of our items, it seems as if having your item interact properly with the already existing enemies and items is often a road block for many mod makers.